Challenges

Featured Challenge:
#184 — Elastic Collisions

What happens when two circles collide in a p5.js canvas? In this video, I examine the math and implement idealized elastic collisions in a physics simulation. This video supplements the Nature of Code book series in Chapter 6 which uses 3rd party physics libraries to handle collisions rather than a direct implementation.

jul 12, 2024

Elastic Collisions

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ray casting

Building off of the previous coding challenge (2D Ray Casting) I attempt to make my own version the original Wolfenstein 3D Raycasting engine and visualize the "field of view" of the moving particle.

Rendering Ray Casting

In this video, I implement a basic ray casting engine with line segment "surfaces" and vector "rays." The result simulates a light source casting shadows in a 2D canvas.

Ray Casting 2D